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Dead of Winter
- Publisher: Fantasy Flight Games
- Product Type: Thematic Games
- Minimum Recommended Age: 13
- Average Play Time: 90 Minutes
- Minimum Players: 2
- Maximum Players: 4
Dead of Winter: A Crossroads Game is a story-centric game about surviving a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.
$69.99
Dead of Winter—
$69.99
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Dead of Winter
- Publisher: Fantasy Flight Games
- Product Type: Thematic Games
- Minimum Recommended Age: 13
- Average Play Time: 90 Minutes
- Minimum Players: 2
- Maximum Players: 4
Dead of Winter: A Crossroads Game is a story-centric game about surviving a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.
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Description
- Publisher: Fantasy Flight Games
- Product Type: Thematic Games
- Minimum Recommended Age: 13
- Average Play Time: 90 Minutes
- Minimum Players: 2
- Maximum Players: 4
Dead of Winter: A Crossroads Game is a story-centric game about surviving a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.























